Narrative: After a panic attack at a college party, the protagonist wakes up in a manifestation of their own mind and has to experience their emotions to return to normality.
Gameplay: The player enters levels that represent one emotion and fights enemies with the help of common symptoms of a Generalised Anxiety Disorder, e.g. Sensory Overload, giving the player a temporary speed boost.
Roles:
Narrative Design: Story, Character dialogue, World building
Game Design: Level design, Quest design, Combat design
Programming: Character controls, Game flow, Enemy AI
Takeaways: The narrative incorporation of mental health-related subjects into games; Research for design; A strengthened understanding of Unreal Engine 5
Awards: Bachelor's thesis received full marks
From a Safe Distance
Uppsala University
7
Unreal Engine
2026 (6 months)
General: Developed for Gotland Game Conference 2026
Narrative: Kasia returns to her hometown without any memories of her past and has to revisit her childhood.
Gameplay: The player moves around Kasia's hometown, talking to its residents and collecting memories by interacting with them.
Roles:
Narrative Design: Themes, Setting, Characters, Story
Writing: Dialogue, Character barks
Game Design: Game Loop, Mechanics
Takeaways: Writing character profiles; Refining characters' voices and mannerisms based on their profile; Working with a larger team
Awards: Nominated for the Best Storytelling award at Gotland Game Conference 2026
Lost Worlds
MeKo Game Jam
2
Unity
August 2026
General: Developed during the MeKo Game Jam based on the theme Media Literacy
Narrative: Throughout three decades, a girl's room changes based on the media she consumes.
Gameplay: The player arranges physical media, such as consoles, books, and games, within three different scenes
Roles:
Narrative Design: Setting, World Building
Game Design: Game Concept, Mechanics
Art: 2D Assets, Concept Art
Takeaways: Critiquing existing structures within a game's narrative
Awards: Presented at the MeKo festival & the Flensburg CampusCon
Narrative: Set in the struggling toy factory, Fenwick and Co., the player creates so-called "RecElecs", a foreign headgear that transports consumers into an entirely different realm. Simultaneously, they’re tasked with keeping the company running, workforce and all.
Gameplay: A resource management game in which the player is in charge of the company's expenses and workforce, and thus has to make tough decisions about how to treat them, as well as whom to fire and promote.
Roles:
Narrative Design: World building, Character dialogue, On-screen texts
Game Design: Game loop, Factory upgrades, Resource management, Interaction design
Programming: Menus & UI, Minigames
Sound Design: Sound recording, Sound & Music research, Ambience creation
Takeaways: Criticising certain structures through narrative and gameplay; Developing resource management games
Awards: Gotland Game Conference - Best Art Direction nominee, Students' Choice nominee
Constellations
Technical University of Applied Sciences
1
Unity
June - July 2023
General: A Virtual Reality game developed for the course "Stereography and Immersive Media" at the Technical University of Applied Sciences Lübeck. Later, I restructured the game to be playable in a fulldome, and it was presented at the “Travemünder Woche”.
Narrative: On their first date, Mia and Ani are looking at the sky. They can see some constellations and share their knowledge about them.
Gameplay: The player can look at an accurate portrayal of our night sky, extracted from the "Yale Bright Star Catalogue". Using the VR controllers, they can find out more about the present constellations or create new ones by connecting the stars with their controller.
Roles:
Narrative Design: World building, On-screen text, Character dialogue
Game Design: Interaction design, Game loop
Programming: VR development, Star generation, Constellation creator
Takeaways: Setting a game's mood by using music, colours, and narrative; Developing a VR/fulldome game using Unity; Using data from a binary file in Unity
Tales of Lübeck
Technical University of Applied Sciences Lübeck
2
Unity
October 2022 - October 2023
General: An Android app developed for the course "Design Project I & II" at the Technical University of Applied Sciences Lübeck
Narrative: The user is transported to a version of campus that resembles a typical RPG world, with names such as "Tavern" for the campus café, or "Tinkerer's Yard" for the electrical engineers' building.
Gameplay: This gamified productivity app is structured like an RPG. The player can create and customise their avatar and complete quests for rewards, such as money and XP, to unlock new looks and level up. Additionally, they can check into buildings on campus to gain XP and get information about campus life, events, activities, and local student discounts.
Roles:
Narrative Design: World building, Quest writing, Translation of campus elements to RPG setting
Game Design: Quest design, Interaction design, Economy design, UX