Eye of the Storm

Technical University of Applied Sciences Lübeck

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1

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Unreal Engine 5

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March - June 2024

  • General: Developed alongside my Bachelor thesis “Anxiety Disorder and its Representation in Video Games"
  • Narrative: After a panic attack at a college party, the protagonist wakes up in a manifestation of their own mind. Led by their chatty subconscious, they have to experience their emotions fully in order to return to normality. Starting with fear, they face whatever struggles may arise.
  • Gameplay: The player enters levels that represent one emotion and fights enemies with the help of common symptoms of a Generalised Anxiety Disorder, e.g. Sensory Overload, giving the player a temporary speed boost.
  • Roles: Narrative, Game Design, Programming, UI + UX Design
  • Takeaways: The narrative incorporation of mental health related subjects into games, Research for design, A strenghtened understanding of Unreal Engine 5
  • Awards: Bachelor thesis received full marks

Recreational Electronic Works

Uppsala University

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3

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Unity

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March 2025 -

  • General: Developed alongside my Master thesis "'Managing to Critique': Counterfactualism in Resource Management Games for Social Commentary"
  • Narrative: The toy factory, Fenwick and Co., has long been struggling to keep up with its competitors. This changes when a mysterious man appears, bringing with him "RecElecs", a foreign headgear that transports consumers into an entirely different realm. Mr. Fenwick offers him the role of company overseer, and he thus is tasked with keeping the company running, workforce and all. Can this new technology save the company, or is the world not ready for RecElecs?
  • Gameplay: A resource management game in which the player is in charge of the company's expenses and workforce, and thus has to make tough decisions about how to treat them, as well as whom to fire and promote.
  • Roles: Narrative, Game Design, Sound Design, Concept Art, Programming
  • Takeaways: Criticising certain structures through narrative and gameplay, Developing resource management games
  • Awards: Gotland Game Conference - Best Art Direction nominee, Students' Choice nominee

Grady Belle

Uppsala University

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2

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Unity

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December - January 2024

  • General: Developed for the course "Game Design Studio" at Uppsala University
  • Narrative: The sentient house, Grady Belle, sits deep in the bayou of Louisiana. It has been alone for many years now, and many legends are told about its paranormal past. Whenever someone dares to go near, Grady Belle’s attempts at making friends have only scared them off. That is, until a young girl called Bella arrives and is not only not scared by, but actually appreciates Grady Belle. Their unlikely friendship begins.
  • Gameplay: Point and Click - Interacting with certain objects in a scene to proceed in the story.
  • Roles: Narrative, Game Design, Art
  • Takeaways: Telling a story by using game mechanics, Improved knowledge of Adobe Illustrator for game development

Constellations

Technical University of Applied Sciences

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1

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Unity

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June - July 2023

  • General: A Virtual Reality game developed for the course "Stereography and Immersive Media" at the Technical University of Applied Sciences Lübeck. Later, I restructured the game to be playable in a fulldome, and it was presented at the “Travemünder Woche”.
  • Narrative: Mia and Ani are on their first date. As such, they chose to have a cosy picnic date at night in a forest nearby. Looking at the sky, they can see some constellations, and since they connected over their interest in history, they share their knowledge about them.
  • Gameplay: The player can look at an accurate portrayal of our night sky, extracted from the "Yale Bright Star Catalogue". Using the VR controllers, they can find out more about the present constellations, or create new ones by connecting the stars with their controller.
  • Roles: Narrative, Game Design, Programming
  • Takeaways: Setting a game's mood by using music, colours, and narrative; Developing a VR/fulldome game using Unity; Using data from a binary file in Unity

Tales of Lübeck

Technical University of Applied Sciences Lübeck

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2

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Unity

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October 2022 - October 2023

  • General: An Android app developed for the course "Design Project I & II" at the Technical University of Applied Sciences Lübeck
  • Narrative: The user is transported to a version of campus that resembles a typical RPG world. The map is reimagined, and the buildings get fitting names such as "Tavern" for the campus café, or "Tinkerer's Yard" for the electrical engineers' building.
  • Gameplay: This gamified productivity app is structured like an RPG, meaning you can create and customize your avatar and complete quests for rewards, such as money and XP. Money allows you to unlock new hairstyles and XP will help you level up. Additionally, using the player's location and a QR code, the player can check into buildings on campus to gain XP. The app also includes information about campus life, events, activities, and local student discounts.
  • Roles: Game Design, Narrative, Art, In-engine programming
  • Takeaways: Gamifying campus processes and creating an RPG setting; Using students' feedback to improve functionality

Bed Bugs

Uppsala University

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5

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Unity

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17 - 28 March 2025

  • General: Developed for the course "Critical Making" at Uppsala University with the prompts "Gender" and "Reparative Game Design"
  • Narrative: The four young female bugs Mary, Vanessa, Chloe, and Freya are having a sleepover. Way after their bedtime, they start making up grand stories, and take turns telling them. Their tale starts in the Middle Ages but quickly fades into other scenarios, taking the bugs to the sea, the Wild West, and even to space!
  • Gameplay: Point-and-Click - The player progresses through the diffent scenarios by interacting with the scene in a certain way.
  • Roles: Game Design, Narrative, Project Management
  • Takeaways: Incorporating feminist themes not as plot, but as tonality; Reiterating a game based on the class' feedback