Clara in Visby

Hello, I'm

Clara Bohnsack

Game/Narrative Designer

Highlights

Showreel - Recreational Electronic Works

Recreational Electronic Works

A counterfactual resource management game set in Victorian London.
The toy factory, Fenwick and Co., has long been struggling to keep up with its competitors. This changes when a mysterious man appears, bringing with him "RecElecs", a foreign headgear that transports consumers into an entirely different realm. Mr. Fenwick offers him the role of company overseer, and he thus is tasked with keeping the company running, workforce and all. Can this new technology save the company, or is the world not ready for RecElecs?

Showreel - Grady Belle

Grady Belle

A point-and-click game that tells the tale of Grady Belle, a haunted house.
The sentient house, Grady Belle, sits deep in the bayou of Louisiana. It has been alone for many years now, and many legends are told about its paranormal past. Whenever someone dares to go near, Grady Belle’s attempts at making friends have only scared them off. That is, until a young girl called Bella arrives and is not only not scared by, but actually appreciates Grady Belle. Their unlikely friendship begins.

Showreel - Eye of the Storm

Eye of the Storm

An action-adventure game that takes place in the protagonist's mind.
After a panic attack at a college party, the protagonist wakes up in a manifestation of their own mind. Led by their chatty subconscious, they have to experience their emotions fully in order to return to normality. Starting with fear, they face whatever struggles may arise. The symptoms of their anxiety disorder, which usually give them a hard time, seem to be very helpful this time around, and they use them to get the upper hand.

About Me

Profile Picture

Specialisation

Game Design
Narrative Design

Education

B.Sc. Information Technology and Design

Hi, or as we say in Northern Germany, Moin!

My name is Clara, and I am a passionate game developer and player. I grew up playing The Sims, the old PlayStation 2 Naruto games, and all games Nintendo (I will gladly talk about the lost potential of Wii Sports Resorts). Nowadays, I enjoy playing narrative-heavy games, such as Night in the Woods, and Open-world RPGs, such as Fallout: New Vegas, and have also racked up quite some hours in Terraria! I always knew I wanted to work with games, since I found them to be the most special medium, and the additional element of storytelling through interactivity was fascinating to me. When making games, my goal is to always tell a meaningful or wholehearted story, or leave them with any feeling of eudaimonic progress. My other hobbies include reading science fiction, classics, and fantasy, playing the piano, and, when time allows for it, travelling.

Experience

Development

  • Unreal Engine
  • Blueprints
  • HTML/CSS
  • Unity
  • Java
  • C#

Art

  • Adobe AfterEffects
  • Adobe Illustrator
  • Adobe Photoshop
  • Cinema4D
  • Blender

Misc

  • AVID Media Composer
  • Adobe InDesign
  • Adobe XD
  • Miro
  • GIT
  • UML

Contact Me!