Profile Picture

Specialisation

Game Design
Narrative Design

Education

B.Sc. Information Technology and Design

M.A. Game Design

Hi, or as we say in Northern Germany, Moin!

My name is Clara, and I am a passionate game developer and player. I grew up playing The Sims, PlayStation 2 games, and everything Nintendo ( I will gladly talk about the lost potential of Wii Sports Resorts). Nowadays, I enjoy playing narrative-heavy games and open-world RPGs!

I always knew I wanted to work with games, since I found them to be the most special medium, and the additional element of storytelling through interactivity was fascinating to me. When making games, my goal is to always tell a meaningful or wholehearted story, or leave players with a feeling of eudaimonia. Eudaimonic happiness describes a deep sense of fulfillment, rooted in meaning, purpose, and personal growth that comes from living in alignment with one’s values and contributing to something beyond oneself (Ryan & Deci, 2001).

Currently, I am working at Mugwort Studio, developing Kitling, a puzzle platformer set in central Europe during the witch hunts. It's a co-op, so you play as two cats whose bond is all they have in these trying times. As the Head of Product, I am responsible for all things game and narrative design, so a lot of time is spent on level and puzzle design, as well as characters, world, and dialogue.

Skills

Core

  • World Building
  • Character Dialogue
  • Level Design
  • Puzzle Design
  • Project Management

Development

  • Unity (C#)
  • Unreal Engine (Blueprints)
  • GIT
  • FMOD
  • HTML/CSS (I built this website!)

Art

  • Procreate
  • Photoshop
  • Illustrator
  • Blender
  • AfterEffects

Interests

Games

Fallout: New Vegas Fallout: New Vegas
I love its tonality and sarcasm, its discussion of moral complexities. The game's freedom of choice is still impressive to me!
Night in the Woods Night in the Woods
I feel inspired by its dialogue, so quippy and yet profound. Such a relevant depiction of dissociation too!
Breath of the Wild Breath of the Wild If I could forget I played one game so I could play it again, it'd be this! (or Skyrim?) The exploration in BotW is unparalleled!

Books

Deadeye Dick Deadeye Dick - Kurt Vonnegut
My favourite book by my favourite author! His witty and sarcastic way of writing has inspired me a lot!
The Ones Who Walk Away From Omelas The Ones Who Walk Away From Omelas - Ursula K. Le Guin
I don't think there's a more atmospheric short story out there. Ursula knows how to teleport the reader right into her worlds!
Earthsea Earthsea - Ursula K. Le Guin I am still reading this one, but already I want to experience this beautiful world. (Except for the scary stuff)

More

  • Google Maps and Geography
    I love geography and finding new places, both in real-life and on Google Maps; I currently have 1.2k saved places!
  • Piano
    I've been playing since I was 7 years old, first learning to play classical, then pivoting to game soundtracks!
  • Crafting
    I come from a crafty family and love a good hot glue gun session!

Some Testimonials

Parker Barry
Head of Studio @ Mugwort Studios

"Clara is a super dedicated game designer, she’s full of passion and ideas and is a great collaborator. Always open to hearing everyone out and adding her expertise. She’s a natural world builder, something that is key to her success as a game designer and always looking to level up her skills!"

Sarah Lindhorst
Narrative Design Lead @ gameXcite

"Clara was characterized by exceptional reliability, efficiency, and the utmost care, and quickly familiarized herself with new tasks and projects. In addition, she had a very high work ethic and motivation, which she demonstrated at all times by proactively taking on additional tasks - even outside of her usual duties."

Patrick Prax
Lecturer @ Uppsala University

"Clara's performance in the classroom both with respect to creative/design work, artistic work, and collaboration in inter-disciplinary teams, is outstanding. She has played a pivotal role in all group assignments, including presentations of results and production of game prototypes and art."