Clara Bohnsack
Student/Technical Artist
Moin! :)
I am a student from Northern Germany who loves games and the industry around them with a passion. Currently, I am studying Game Design in a Master’s program in Visby, Sweden. Before moving to Sweden, I studied Information Technology and Design, a program that teaches technical skills like object-oriented programming and image processing and artistic subjects like 3D modeling and audio design. I am thankful for the wide range of skills needed for game development that I have been taught. In my free time, I love to read fantasy, science fiction, and classic books. Also, I like playing music from games and movies on the piano and the violin. I travel whenever I can. Primarily northern countries, and their rain catch my interest quite often. I’ve also worked as a barista and love making a Mocca! If you’d like to know more about me and my projects, please review my portfolio. Alternatively, do not hesitate to contact me on LinkedIn or by mail.
My Skills
Game Engines
Unreal Engine 4 & 5
Unity Engine
Programming Languages
Java
C#
Python, Pygame
3D-Modeling
Blender
Cinema4D
Design
Adobe Photoshop
Adobe AfterEffects
Adobe Illustrator
Constellations
As a project for the university course "Stereography and Immersive Media," I developed the virtual reality game Constellations. The player finds himself on a picnic blanket and can examine existing constellations or create new ones using the VR controllers. The starry sky was created using the Yale Bright Star Catalog and is identical to ours. The game was developed in the Unity Engine. Video
Tales of Lübeck
In my study program, all students must develop two big design projects. I combined both of them into one bigger project - Tales of Lübeck. For one semester, I created the Android app using the Unity engine. For the second semester, my classmate Timo Manthey and I set up the connection to a database and further functions, including using QR codes. The User Interface and illustrations were made in Adobe Illustrator, by myself. Tales of Lübeck is a productivity app tailor-made for my university. It is structured like an RPG, meaning you can create and customize your avatar and complete quests for rewards in the form of money and XP. The money allows you to unlock new hairstyles; the XP will help you level up. Additionally, using the player's location and a QR code, the player can check into buildings on campus to gain further XP. Besides the interactive functions, the app also includes information about campus life, events, activities, and local student discounts. Video
Electroheart
Electroheart was designed as part of the course “2D Game Prototyping” and was the first Unity project I ever made. The platformer is played by two players with unique abilities. The players have to work together to make it through the two levels. Some enemies spawn from time to time that the players can fight. I presented the game at the Lübeck Nordic Film Days and the Intersections Festival in Groningen, the Netherlands.
The Cheesy Resistance
During my time at the Utrecht Summer School, my team and I developed the puzzle game “A Cheesy Resistance.” The summer school was set up like a Game Jam, so we were given a topic: Cats. The group and I decided to flip the script and create a game where the player takes the role of a mouse that a cat is hunting. Throughout the level, the player has to find ways to kill the cat with the help of their environment, e.g., items that could be combined to trap the cat. We received great feedback, and our game was named “Most polished game.” itch.io
Hansailing
The game was made for a Game Jam hosted by the European Hansemuseum, a museum showcasing the story of the Hanseatic League. The topic was their exhibition of garments and fabrics from the Hanseatic era. I teamed up with two friends, Lugh Martensen and Lena Lange, to create a small game where the player controls a ship transporting fabrics. The ship must avoid obstacles while also picking up fabrics a ship in front of them lost on their way. The ship speeds up continuously, so it gets more challenging over time. The game was made in Unity, and the sprites were created using Adobe Illustrator and Photoshop. itch.io